Play notes on a beautiful hexagonal grid arranged in musical scales.
Touch position controls volume, stereo panning, pitch detuning, and waveform morphing.
Distance from hex center affects volume dynamics for expressive playing.
Customizable with different keys, scales, octave ranges, and grid sizes.
Perfect for both performance and sound exploration.
Add bouncing balls that automatically trigger notes as they collide with hex nodes.
Adjust ball count, speed, and size to create different musical densities.
Perfect for ambient soundscapes, meditation music, and generative compositions.
Let physics create evolving musical patterns while you shape the sound.
Combine with manual touch playing for hybrid performance techniques.
10-voice polyphonic synthesis with wavetable oscillators.
Morph between waveforms using the angle of your touch for dynamic timbres.
Global self-resonating ladder filter with analog-modeled warmth and self-oscillation.
Attack/Release envelopes optimized for ambient textures and long releases.
Shared reverb bus creates signature spacious ambient character across all voices.
Touch distance from hex center modulates volume dynamics.
Horizontal finger position controls stereo panning for spatial movement.
Vertical position adds pitch detuning for expressive pitch bends.
Touch angle morphs between wavetable positions for timbral changes.
All modulation amounts are adjustable for personalized playing styles.
Use Ova Synth as a plugin in your favorite iOS DAW.
Works in GarageBand, Logic Pro for iPad, AUM, Loopy Pro, Cubasis, BeatMaker 3 and others.
Full automation support for all parameters.
Full MIDI MPE (Multidimensional Polyphonic Expression) support.
MIDI input maps to the same expressive parameters as touch control.
Ova Synth offers its core components on Github.
They are all shared libraries for iOS, macOS and tvOS platforms, written in Swift.
Fully customizable and editable knob with rotary, horizontal and/or vertical gesture recognition.
A music theory library with Note, Interval, Scale and Chord representations in Swift enums.
Apple's 2D physics engine powers the bouncing ball system for generative music creation.