GlitchBud User Manual

Table of Contents

  1. Overview
  2. How It Works
  3. Quick Start
  4. The Screen
  5. FX Tab
  6. The Effects
  7. Pad Tab
  8. Mixer Tab
  9. Playing Several Pads
  10. Patterns
  11. MIDI
  12. MIDI Learn
  13. Using GlitchBud in a Host
  14. Standalone App
  15. Presets
  16. Recipes
  17. Settings
  18. Tips
  19. Troubleshooting
  20. Links

Overview

GlitchBud is a performance effect for your whole setup. Put it across up to 8 stereo tracks, and play glitches on them from a grid of 16 pads: rolls, stutters, shuffles, tape stops, reverses, gates and frozen textures. Other pads make your tracks play each other: one track answers another, takes turns, or loops on its own length.

Hold a pad to glitch the music. Let go, and the dry audio returns. Smear can leave a short tail. There is nothing to record or load first: GlitchBud is always listening, so every pad is ready the moment you touch it.

Why GlitchBud

How It Works

GlitchBud has 8 inputs and 8 outputs, in pairs: what comes in on In 1 goes out on Out 1, In 2 on Out 2, and so on. With the mixer at its default levels and no pad playing, the audio passes through unchanged.

Each pad has one effect. You choose which inputs it listens to and which output it plays on. While you hold the pad, Wet ducks those inputs on their own outputs and blends in the effect at the chosen output. At 100% Wet, the effect fully replaces their dry signal. When you let go, they come back.

For example, with your drums on In 1 and your bass on In 2:

Quick Start

  1. Add GlitchBud as an audio effect on a track in your host (AUM, Loopy Pro, Drambo, ...). Or open the app with headphones on.
  2. Play some audio. It sounds unchanged.
  3. Hold pad 1 (Roll 1/4): the next beat plays, then repeats. Let go: the audio goes back to normal.
  4. Try the other pads for different effects and setups.
  5. Turn on ✏️ Edit, tap a pad, and change its sound in the editor.

The Screen

Each pad shows its number (1 to 64 across the four patterns), its MIDI note (top right), its title and a short summary. The title is the effect and its main value, for example "Roll 1/8", and it follows the effect when you change it. If you give the pad a name, the pad shows the name, and the summary shows the effect. The summary also shows the inputs and the output, for example "All→1". "L" means the pad is latched.

Edit mode (✏️): when it is on, tapping a pad also opens it in the editor. Turn it off to hide the editor and get bigger pads. The pads always play, in both modes.

The editor has three tabs: FX (the sound), Pad (routing and MIDI) and Mixer (levels).

FX Tab

Effect and Sync

Tap the effect name to pick one of 16 effects, grouped by family. Sync sets the effect's time in note values that follow the tempo: straight (1/8, 1/16, ...), triplet (1/8T) and dotted (1/8D). Turn it off to set the time in milliseconds. Smear and Scatter have no time knob, so they have no Sync button.

Effect material is limited to 2 seconds. If a note value is longer than that at a slow tempo, the effect plays half of it (or a quarter), so it stays in time. The knob's name shows the value that plays, for example "Length → 1/2" for 1 bar at 100 BPM.

Speed

Makes the effect faster and higher, or slower and lower, like a turntable. 2× is one octave up, 0.5× one octave down. Speed changes the rate of the audio the effect reads; timing controls still follow their selected note value or milliseconds. It also changes how Tape Stop and Rewind move.

Mutate

Each time you play the pad, Mutate moves the effect's knobs by a random amount, so it never sounds quite the same. More Mutate means bigger changes: a synced time can also go to half or double, and step patterns can change. Effect choices (for example Tape's Direction) and Sync do not change.

At 0% the knobs stay as you set them. Effects with their own random behavior, including Shuffle, Scan, Smear and Scatter, can still vary.

Wet

How much of the effect you hear. 100% is effect only. 50% is half effect, half normal audio.

Grid

Free starts the pad at once. A note value (for example 1 bar) makes the pad wait for the next beat or bar, so it starts in time. Letting go is always immediate. Grid needs the host's transport to be playing: when it is stopped, and always in the standalone app, the pad starts at once.

Lookback

Now starts the effect from the moment you touch the pad. A note value starts it a little earlier. Use it to catch something that just happened: for example, Roll with Lookback 1/4 repeats the beat you just heard.

Step Pattern

Gater and Sequence show 16 steps at the bottom. Tap or drag across the steps to turn them on or off. Steps sets how many steps play; the steps after that are dimmed. At least one step always stays on.

Common Controls

Control Range Default
Speed 0.25× – 4× 1×
Mutate 0 – 100% 0%
Wet 0 – 100% 100%
Grid Free, 1/32 – 1 bar Free
Lookback Now, 1/64 – 1 bar Now

The Effects

Repeat

Rearrange

Speed

Gate

Texture

Stems

Parameters

Times show a synced range (Sync on) and a millisecond range (Sync off).

Effect Parameter Range Default
Roll Length 1/64 – 1 bar · 10 – 2000 ms 1/8
Stutter Fragment 1/128 – 1/2 · 5 – 1000 ms 1/16
Repeats 2 – 16 8
Accel −1 – +1 +0.5
Decay 0 – 1 0.2
Shuffle Slice 1/64 – 1/4 · 20 – 500 ms 1/16
Slices 2 – 16 8
Random 0 – 1 0.7
Reverse 0 – 1 0.2
Repeat 0 – 1 0.2
Sequence Step 1/64 – 1/4 · 20 – 500 ms 1/16
Steps 1 – 16 16
Tape Duration 1/16 – 1 bar · 50 – 2000 ms 1/4
Direction Stop, Rewind Stop
Curve −1 – +1 0
Reverse Chunk 1/16 – 1 bar · 50 – 2000 ms 1/4
Gater Step 1/64 – 1/4 · 10 – 500 ms 1/16
Steps 1 – 16 16
Attack 0 – 50 ms 1 ms
Release 0 – 200 ms 20 ms
Freeze Window 1/64 – 1/8 · 10 – 500 ms 80 ms
Fade 0 – 1 0.5
Scan Window 1/16 – 1 bar · 100 – 2000 ms 1/2
Grain 10 – 300 ms 80 ms
Density 2 – 60 per second 20
Speed −2× – +2× 0.25×
Spray 0 – 1 0.1
Smear Grain 20 – 500 ms 150 ms
Density 2 – 60 per second 25
Blur 0 – 1000 ms 300 ms
Spread 0 – 12 semitones 0
Tail 0 – 4000 ms 1500 ms
Scatter Grain 10 – 300 ms 80 ms
Density 2 – 60 per second 20
Reach 0 – 2000 ms 250 ms
Run 1 – 16 1
Spread 0 – 12 semitones 0
Relay Step 1/64 – 1/4 · 10 – 500 ms 1/16
Order Up, Down, Ping-Pong Up
Run 1 – 8 1
Age 0 – 8 steps 0
Jitter 0 – 1 0
Stagger Step 1/64 – 1/4 · 5 – 500 ms 1/16
Order Up, Down, Random Up
Rotate 0 – 16 steps 0
Loom Base 1/64 – 1/4 · 10 – 500 ms 1/16
First 1 – 8 units 3
Add 0 – 4 units 1
Cycle Free, 8, 16, 32, 64 units Free
Crossfire Key In 1 – In 8 In 1
Fragment 1/64 – 1/4 · 10 – 1000 ms 1/16
Sens 0 – 1 0.5
Back 0 – 16 pieces 0
Repeats 1 – 8 1
Erode Length 1/16 – 1 bar · 50 – 2000 ms 1/4
Decay 0 – 1 0.15
Cells 8 – 64 16
Mode Drop, Stick, Mix Drop
Renew 0 – 32 repeats (0 = never) 0

Pad Tab

Two-Finger Latch

Touch a pad with two fingers to change its Latch while you play, with no visit to the Pad tab.

The pad before the touch After the touch
Latch off Latch on. The pad plays on after you let go.
Latch on, not playing Latch stays on. The pad starts, as with one finger.
Latch on, playing Latch off. The pad stops.

Examples

Mixer Tab

One strip for each of the 8 channels. All patterns share the mixer.

Playing Several Pads

Patterns

GlitchBud has 4 patterns (A–D). Each one is a page of 16 pads, and all 64 pads are live.

MIDI

MIDI Learn

Your host can automate only Bypass and Pattern: the effect knobs change with each pad and each effect, so they are not host parameters. MIDI Learn connects them to your MIDI controller in GlitchBud itself.

Map a Knob

  1. Open ⚙️ Settings and tap MIDI Learn > Start MIDI Learn. The settings close and the editor opens.
  2. Tap a pad to select it.
  3. Touch a knob in the editor. It gets a frame in the accent color.
  4. Turn a knob (or move a fader) on your MIDI controller. The editor knob follows it. The waveform shows the mapping, for example "Speed · Pad 5: CC 74 Ch 1".
  5. Touch the next knob and move the next control. Do this for all the knobs you want.
  6. Tap Stop (top right, on the waveform) to end MIDI Learn. You can also tap Settings > MIDI Learn > Stop MIDI Learn.

While MIDI Learn is on, the knobs that have a mapping show a thin frame. To remove the mapping of the framed knob, tap Clear on the waveform. To learn a different control, move it: the new one replaces the old one.

Set a Pad's Note

While MIDI Learn is on, play a note on your controller. The note and its channel become the Note and Channel of the selected pad (Omni goes off). Tap the next pad, play the next note, and so on. The pad shows its new note at the top right.

If another pad has the same note and channel, the two pads now start together (a note group). Change the note of the other pad if you do not want this.

What You Can Map

Tab Knobs A mapping belongs to
FX The effect knobs and the Sync button The pad and its effect
FX Speed, Mutate, Wet, Grid, Lookback The pad
Pad Gain The pad
Mixer In, Dry, Out The channel (bus)

How a Mapped Knob Moves

Save and Clear

Using GlitchBud in a Host

Standalone App

Presets

A preset stores everything: all 4 patterns, the mixer and the MIDI Learn mappings.

Pad colors in the factory presets: a pad that plays one input (or one group) has the color of its output; other pads have the color of their effect family.

General, and for one input (In 1 → Out 1)

For a rig

Recipes

GlitchBud is one effect for many tracks. That is new for most setups, so here are complete examples to copy. Each one works by itself; the later ones build on the first ones. Start with one recipe, then mix them.

Before You Start

Audio

MIDI from a sequencer

Part 1: Routing

1. One Glitch Box for the Whole Rig

One instance replaces a glitch effect on each track.

2. Kick and Bass as One Instrument

Two tracks through one effect stay locked: one roll, one loop, one cut.

3. Lead, Arp and Bass Play Each Other

The Stems effects need two or more inputs. They do not glitch a mix: they make the tracks take turns.

4. A Glitch Return with Its Own Effects

Send the glitch to an output that has nothing else on it, and put your effects there. The reverb then gets only the glitch.

5. A Different Effect for Each Glitch

Pads layer, and each pad has its own output. So one input can feed many effect chains.

Part 2: Multi-Out Instruments

A multi-out instrument gives you its parts on separate outputs. With GlitchBud after it, you can glitch each part alone.

6. BreakBud, Taken Apart

BreakBud is our breakbeat drum synth with six voices. In a host, its Out 1 is the full mix and Out 2–7 are the voices alone: kick, snare, closed hat, open hat, rim and FM hit.

7. The Kick Plays the Band

Crossfire listens to one input and fires pieces of the others. The Key input is only listened to: it plays on, untouched.

8. A Choir of Witches

Speaking of Witch turns typed text into playable speech on 16 pads, with 8 outputs. Give each voice its own output.

Part 3: Sequenced and Generative

Your hands are not the only way to play the pads. A MIDI sequencer can play them: in a strict rhythm, or in a way that you cannot predict. In the host, send the sequencer's MIDI to GlitchBud.

9. A Written Glitch Part

StepBud is a step sequencer with as many steps as you want, and each step has its own length.

10. A Polyrhythmic Glitch Lane

PolyBud is a sequencer where each lane of a track has its own length.

11. A Path Through the Pads

SnakeBud has a 4x4 grid of cells and a snake that visits them in an order you choose. A pad page is 4x4 too: one cell for one pad.

12. Glitches by Chance

MuseBud picks each note by probability. You set the chances, not the notes.

13. One Note, a Whole Scene

Pads with the same Note start together, on any page. So one note can fire a prepared scene.

Part 4: All Together

14. The Full Rig

One GlitchBud in the middle of the session: multi-out instruments in, effects out, sequencers on the pads.

In Source Out goes to
1 BreakBud kick Mixer
2 BreakBud snare A short room reverb
3 BreakBud closed hat Mixer
4 Bass synth Mixer
5 Lead synth A delay
6 Speaking of Witch, voice 1 Mixer
7 Speaking of Witch, voice 2 Mixer
8 Nothing A long reverb or SpinBud (the glitch return)
Pattern Pads Played by
A One pad per input: Roll, Gater, Reverse Your hands
B Kick + bass (1 and 4), all drums (1–3), Crossfire with Key In 1 on 5–7 Your hands
C Short Roll and Stutter pads on the hats, the snare and the lead PolyBud, lanes of 3, 5 and 7 steps
D Freeze, Scan and Smear on the voices, Output 8, Mutate 40% MuseBud, with a high Rest fader

Settings

In the app

In the app and in a host

Tips

For complete setups with other apps, see Recipes.

Troubleshooting

A pad makes no sound. Check its Inputs, Wet and Gain, that its inputs have sound, and that its output reaches your mixer. Tape Stop is silent at the end, as it should be.

A pad starts late. Grid is on. Set it to Free.

Grid does nothing. The transport is stopped, or you use the standalone app. Grid waits only while the host plays.

A pad does not stop. Latch is on. Tap it again. A touch with two fingers turns Latch on: if you do not want that, turn off Two-Finger Latch in Settings > Pads. If you cannot see it, it is on another pattern: look for the bright border, or long press a pattern and choose Release All Pads.

MIDI does not play the pads. In a host, send MIDI to GlitchBud. In the app, turn on the MIDI port in Settings. Check the pad's Note and Channel.

A controller knob does not move a knob. Check that the controller's MIDI goes to GlitchBud (as for notes). Open MIDI Learn: a mapped knob has a thin frame. An effect knob mapping works only while the pad has the effect it was learned on. The mapping uses the CC and the channel you learned it with: a controller on a different channel does not move it.

A knob jumps when I touch the controller. A mapped knob goes at once to the controller's position. Move the controller to near the knob's value before you play.

Two pads start together from MIDI. They have the same note and channel (Omni matches every channel), maybe on different patterns. Change the note of one of them.

The output is too loud or distorts. Many pads play on the same output. Turn down their Gain or the mixer's Out.

Only Out 1 has sound. Normal in the app. In a host, check that it supports several outputs and that each one is routed.

The app hears nothing. Allow microphone access, connect an audio interface or use headphones. If you choose the built-in speaker, turn off Mute Mic on Speaker only when you can avoid feedback.

An effect is shorter than its note value. Effect material is limited to 2 seconds. A longer note value plays at half (the knob's name shows the value that plays, for example "Length → 1/2").

My changes are gone. The standalone app does not restore unsaved edits after quitting. Save a User preset before quitting, or save the host project when using the AUv3.


GlitchBud: glitch your whole rig from one pad grid.